Normally the game just gives vague info about everything. Players tend to look online for how exactly spells work, both to grasp their head around the number game and how they correlate, as well as understanding the diffrence in power between their abilities. Notifying me of any incorrect weakness charts would be great! The weakness chart combined with ally role lables on their portraits should help players play much more strategically without having to consult online to make a informed strategy.ģ) Re-written spell descriptions.
It also includes more charagraphs i have also labeled, so if you enjoy the role labels but dislike the art, I have personally gone and made role label versons of other popular charagraphs players have used.Ģ) It includes a in game enemy weakness chart! It applies to both the main game and the post game (altho 3 specific enemies do not have them as i cannot find where they are) no promises on things looking nice, as enemies BY DEFAULT in this game already overlap, so the chart may overlap as well. if you dislike this, the included charagraph folder has the same assets but unlabled. To assist new players, also, all allys have role lables on their portraits. it also try's to theme each area much better, in proper dungeon exploration goodness.ġ) All ally graphcs have been replaced with much higher quality art assets. *want* being a key word, as part of the goal was to attempt to display and integrate the information a wiki would should into the game. What does this actually include? Well a whole ton of stuff! The main goal besides increasing overall art quality, was reduce the amount of "google it or check the wiki" the player will need or *want* to do during the game.